If assaulted in any way, fifteen sprites riding stirges attack. if doing so helps her claim them.) Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. The force eventually emerge on a narrow cliff ledge overlooking of its impact created this valley and nearly destroyed an impossibly deep bowl-shaped valley within the the craft. Maps. 15M6. The bone devil is an arrogant bully, and assumes that the characters have come to join its cult. by Botisaurus. Another entrance might be concealed withinhas long been home to obscure or lesser-known figures one of the immured ones cells at area M6. Anyequipment it is wearing or carrying isnt transformed. Loading. The rooftops and upper levels of the towers are they attack in an attempt to shove those creatures into strewn with vines and foliage. Evasion. He Shauna Narciso, Christopher Perkins, Ben Petrisor, Hilary Ross, Liz Schuh, Nathan Stewart, Emi Tanji, Greg Tito, Daneven repurposed much of the crafts unique magical Tovar, Anna Vo, Kate Welch, Richard Whitters, Trish Yochum Playtesters: Christine Abram, C.J. Jun 24, 2022 - A catalog for user created maps and links to maps by other artists suitable for use in any D&D campaign, adventure, or encounter. As a defense against intruders from the journal into another pile of junk, behind which simply flying or teleporting across the gap, the exterior stands the canister of the final brain in a jar. The treant collects all such fallen branches to take to a hidden graveyard of treant remains, and it angrily attacks any characters who get in its way. If Ctenmiir does not start with the the party without getting caught; convince as many party, he might instead be found in the foothills, in the characters as possible to sit for a sketch; and relay possession of outlaws seeking the monastery who use a secret communication to the Grand Master. detail the route to Daoine Gloine and sketch images Value to the Party. the familiars by adam jay epstein andrew jacobson books. Doing so requiresand able to hear him. As such, as the characters follow the notes found in Kwalishs journal, they find The components and notes left behind by Kwalish are that the narrow mountain passes begin to tightenalso of potential value to the characters. dock, awaiting your arrival. Furthermore, each such body also requires a new energy cell from the treasury.As the leader of the monastery, the Grand Master is You could also establish that the process of returningmeant to present a difficult but not impossible challenge. The priest knows that after Kwalish flooded tail arent extended) the city, he eventually escaped into an extradimensional Damage Immunities: poison, psychic space hidden beneath the ooze. See appendix humanoid heada regal gynosphinx. Her goals are to keep the knowledge of her true form and her relationship with Ctenmiir a secret; to free the vampire if she can, without incriminating herself; and to convince characters to draw from her deck of several things. bone devil that founded the monastery. I am sure the Grand Master will find suitable by two massive bodyguards. If the monks are dealt with and the prisoners are freed, they can fill the of scrap parts from the complex mechanical detritus of characters in on the layout of the monastery. Hit: 6 (1d6 + 3) slashing damage. If any character is unfortunate enough plunges down into the valley to be destroyed, along with to fall while crossing the disks, they are teleported any creatures still inside it. Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer. of a froghemoth or some other exotic monstrosity But these galeb duhr have an instinctive knowledge escaped from another planar craft that crashed into of each other, granting advantage or disadvantage the Barrier Peaks long ago. Born over 400 years ago, he is best known as the creator of the Apparatus of Kwalish, among other magic items. Hit: 5 (1d4 + 3) piercing damage, and the stirgeLanguages understands the languages of its creator but attaches to the target. Even when the cube is in plain sight, it takesone inspiration die at a time. I know the adventure is just suggested for Tier 2 play, but would a party of Level 5 having just beaten Dragon Heist be aptly powerful for this? Floating Bridge characters aid, claiming that only it can safely release the journalbut offering to do so only in exchange for The route to the treasury takes characters out across a body. Mary Greymalkin joins him there, creatingboon to any interested character, granting the use of a sanctum of evil magic. The citys only resident is Kwalish, intricate poses and petrified (or, rather, vitrified) by thebut the inventor has developed potent defenses to defend cult of the medusa. fate at the hands of the chaotic kenku and their mad It was Kwalishs foray into the Barrier Peaks that set Editing, Development, and Layout: Scott Fitzgerald Gray Art Director: Kate Irwinhis advanced studies into motion, when he joined an ill- Graphic Designer: Emi Tanji Cover Illustrator: Shawn Woodfated expedition in search of Daoine Gloine, a legendary Interior Illustrators: Mike Burns, Quinn Carroll, Dustin Fletcher,city said to be populated by creatures of glass. streaked with blood and gore. My take on the skiff from the Lost Laboratory of Kwalish, except it was built by ancient mages instead of being . Characters are fully conscious andis destroyed and any floating disks it controls in the ambulatory while in such a state, their heads operatingtreasury (area M10) are permanently deactivated. solutionif only he hadnt gone missing years before.Once they reach the lab, the characters meet with the Alternatively, you might consider any of the followinglegendary inventor and can negotiate for the assistance hooks. The kenku has advantage on attack rolls against enough to hold in one hand and the adept has a hand free.any creature it has surprised. Hit: 15 (2d10 + 4) psychic damage. It is immune to all damage and conditions. The characters might also attempt to craft an entirely See the Teleportation-Field Devices sidebar for morenew mechanical body as a brain hosteither individual information.bodies for each brain, or a single body that houses allthe brains at once. Alternatively, the Cartophiles material might lead the Three potions of healing, one elixir of health, and a characters to the monastery, but also reveal caverns that manual of golems (flesh). Additionally, It has a +1 bonus to Intelligence checks and two Ioun stones survive and can be claimed. With a search of the lab, the restbelow) found among the citys glass baubles, with that of the priests vivisected glass bodies can be foundcrystal bauble leading directly to Kwalishs lab. 8CLAUDIO POZAS TM & 2018 Wizards.a day or more to reach the cliff edge, and the characters Farther down the cliff-side ledge is a flat metal dock, face a greater number of potential random encounters on which reclines a feline monstrosity with a female as a prelude to arriving at the monastery. Are the encounters' stats (monsters' stats) listed in the PDF? If they are treated with deference, the sprites might help the characters find the correct path and hurry them along. against her captivity. (The One of the more impressive bits of technology from thecharacter can later note the resemblance between this crashed planar craft, teleportation-field devices consistvisage and the monasterys flayed monks.) The ensuring a successful mission, he offers the characters vampire has long been imprisoned within a magical the services of a number of hirelings in his employand iron coffin mounted atop animated golem legs (an early insists that at least one of those hirelings accompany the Kwalish design), forced to atone for his evil deeds by party, to serve as custodian of his maps and materials. As they start their search, they're first directed to an accomplished gnome map merchant named Anaxi Zephries, known as "the Cartophile.". The froghemoth can breathe air and water. ooze. Melee or Ranged Weapon Attack: +4 to hit, characters.reach 5 ft. or range 40/100 ft., one creature. The sphinx is immune to any effect that wouldGibbering. You might consider adding a few wilderness for those trees remain guarded by sprites that encounters along the way, especially within the thick still honor her. by Inkubus. GearboxSTAN! Anyone have maps for Lost Laboratory of Kwalish? : r/battlemaps - Reddit On a 7 or 8, the creature makes one melee attack against a random STR DEX CON INT WIS CHA creature, or it does nothing if no creature is within reach. Fear Gaze. devil inadvertently found its brain magically drawn into Successfully doing so keeps the engine running, but the jar, where it remains desperate to be reunited with Gearbox is unable to disconnect as a result. (Use normal statistics, but the creature has the undead type and cannot use its Animate Trees feature). For characters 5th-10th level. My group typically plays about 3 hours per session. The treant deals double damage to objectsand structures. experiments or otherwise repurposed. Temple. 37Brain in a Jar Magic Resistance. working for the Cartophile. 18Treasure. Adjust the ooze-folk so that 1d4 of those defenders activate only every 20 minutes, knowledge you might possess to my collection. and within 50 to 100 feet of the characters. Conjuration School. Daoine Gloine was destroyed in an earthquake, and so was Kwalishs expedition. show chips and cracks from long years of weathering. Both rings channel the power of teleportation and flight, and wereC4. (Perception) check. by Jonny. Melee Weapon Attack: +9 to hit, reach 5 ft.,Intelligence of 3 or higher, regardless of interposing barriers, one target. His mind, however, can still communicate through various meansclockwork ants forming signals and signs, 27 messages drawn by mechanical hands, consultation Lost Laboratory of Kwalish | TM & 2018 Wizards.with the trapped mind flayer, and so on. has been made with those ancestors spirits, but she manages her relationship with them carefully, lest she fall too far under their dark influence. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise he could use the Force to influence the midichlorians to create life. Bottles and canisters Most of the cells are empty, but shouts and a sound of preserving chemicals are heaped up on tables of creatures hammering on locked doors are heard and shelves, many of them leaking or spilled. If playing a shorter version of the revived by Kwalish so their glass intestines could beadventure, you might have only one crystal bauble (see drawn out for his use. The funds raised from the sale of these packages went to this extremely expedition to the legendary Barrier Peaks. Across the room, a mind flayerHundreds of baubles have been set throughout the appears trapped inside a glass tank.tableau of the city streets. Maps - 5etools Proceeds from this adventure supplement supports the charity Extra Life, running levels 5-10. From wherever the characters start, it Peaks. The chosen creature must be within 60 feet of Garret pull a creature or object out of the cube. But finally, the Barrier Peaks, though its followers care little trees begin to thin out as you enter the rocky foothills of for piety. Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks as players search for the lost lab of the legendary artificer. damage. eventually. of your minds?M2. Each is a martial arts adept with these changes: East Wind is armed with a longsword that is a poly- morph blade (see appendix D), granting him the following attack: Polymorph Blade. To simulate this monk (cult fanatic) to investigate the sphinxs death andaround the table, you might challenge the players to assess the characters potential threat.stump you as the DM with a riddle or trivia question.This might be something inherent to their characters A pulse of fire marks something igniting at the edge ofown knowledge, or something completely outside thecontext of the game. The evoker has the following wizard spells prepared:Scimitar. Cantrips: chill touch, eldritch blast, mage handUnarmed Strike. 23 (+6) 8 (1) 21 (+5) 12 (+1) 16 (+3) 12 (+1) Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. It is held aloft Daoine Gloine. If Kwalish is defeated, or if the gnome they are treated as if they had already failed one deathis missing when the characters come to the lab, a saving throw. The swarm cant regain hit points or gain temporary hit points. target. Her spellcasting ability is Charisma (spell save DC 12, +4 to hit with spellActions attacks). A group of twenty-five monks (cultists) are in the process of raiding the treasury, which the characters can defend using any magic item found in the Dungeon Masters Guide, making for a fun one-off fight. These notes engage the characters as soon as they enter the tower explain how the apparatuss biomechanical umbilicus but being a kenku, she communicates only through (an atropals augmented umbilical cord) can be used mimicry. Lost Laboratory of Kwalish - Missing Map #1 Nov 20, 2018 s5photog View User Profile View Posts Send Message Adventurer Join Date: 5/4/2017 Posts: 3 Looks like the Lost Lab has a lost map I can't seem to find the Monastery map to go the locations. Or could you recommend one? from the Monster Manual, Volos Guide to Monsters, Working their own way into the Barrier Peaks, and Mordenkainens Tome of Foes can be found inthe characters eventually arrive at Kwalishs first those books.laboratorythe remains of a planar craft whose Spells and equipment mentioned in the adventure aretechnology drove the inventors early research. 6 26. A successful DC 12 Wisdom (Perception) each creature within its reach: a pseudopod attack Gloine Nathair-Nathair against any creature within 10 feet of its surface, or an Engulf attack against any creature in contact with its surface. Hit: 6 (1d8 + 2) slashing damage. These include around them the closer they come to the location whereinstructions and raw materials for crafting artificial the city is said to be. These unnatural creatures flutter away if anythey look to curry favor with their captors by reporting characters approach them, but they attack if pressed.subversive activity. Specifically, it demands that the body of the a series of ten magical floating disksall of which are defeated Grand Master be brought to this area. Castle Ravenloft - Dungeon And Catacombs. Lost Laboratory of Kwalish - Dungeons and Dragons Wiki If the Grand Master Treasure. brainsall vitrified creatures and once-living organs. Ifmotley assemblage of evil humanoidscurrently occupy claimed as treasure, a pikes cell holds 2d10 remainingvarious areas of the monastery. Ancient and intricate O5). As they start their search, theyre NPCs, and monsters from Volos Guide to Monsters andfirst directed to an accomplished gnome map merchant Mordenkainens Tome of Foes. on the check depending on how the other galeb 4 A galeb duhr serves as a kind of door between duhr was treated. apart to lay bare their internal components. Skills Arcana +4, Medicine +4, Nature +4, Religion +4 Senses darkvision 60 ft., passive Perception 12Martial Arts Adept Languages Abyssal, Celestial, Common, Elvish,Medium humanoid (any race), any alignment Infernal, Sylvan Challenge 2 (450 XP)Armor Class 16Hit Points 60 (11d8 + 11) Special Equipment. (See appendix D for more information on the deck, and its distinct connections to the adventure.) We get few suppli-monastery. Any inspection or a successful DC 12 Creatures. Any number of possible if the monastery is in imminent danger of droppingoptions might be available to characters wanting to from the sky.achieve this end. The thug has advantage on an attack roll Speed 30 ft., burrow 20 ft.against a creature if at least one of the thugs allies is within5 feet of the creature and the ally isnt incapacitated. He also knows several Gloinethough Ctenmiir will need to first be released. an almost-transparent barrier some thirty feet above the ground, visible only where it catches the light. allowed him to prolong his life indefinitely by magical means. Characters cannot leave the apparatus, but they can pilot it and explore their surroundings. Is there a sequel to this? Secret Agendas. made to deal with the brains are made with advantage. Additionally, the extradimensional portal Kwalishused to open a gate to the Abyss from Daoine Gloinemight be reversible. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License 3 A treant and a stone golem were magically locked together during an ancient battle. Spell. See area O4.) 2cannot be opened by any magical or mundane means. Barrels from a few. If brain number 2 or any three other brains are If the check result is 14 or higher, the characters destroyed or disconnected, the monasterys systemsalso learn that the brains have control over the floating begin to fail over a 24-hour period. target, can use its action to detach the stirge.Magic Resistance. She knows the followingMultiattack. The the creature, which was effectively incarcerated within ause of a skiff or constructed vehicle cuts down the time central temple. These tell the story Spell scrolls of animate dead, flock of familiars (seeof the cult of the medusa, starting with the capture of appendix E), and greater restoration.Gloine Nathair-Nathair, long years of sacrificial victimsbrought before her, and the vitrified statues now found One of Kwalishs completed experimentsa set ofthroughout the city. She is often seen shuffling a deck of several things, and will try to quietly tempt party members to draw a card. Rows of balconies line the walls, occupied by a couple of dozen hooded monks seemingly come to watch the A figure dressed as a hooded monk stands besides the audience about to take place. Until the grapple ends, the froghemoth cant use Slam. But from market square, a royal personage holding court, and soabout the third-story level down to the streets, the city forth. eventually end up here. This can Several of Kwalishs completed experiments whose be accomplished with a successful DC 16 Intelligence (Arcana) check or Dexterity check made with thieves mechanical effects reproduce the magic of certain tools or tinkers tools. Similarly, but only if they agree to first go back and slay the sphinx.you might have notes and technology found throughout Once the sphinx is slainor if the characters killed itthe adventure that allow the characters to recreate the before coming to the monasteryany ability checksvorpal sword successfully if the shards are recovered. I am using this in our podcast adventure (odndpodcast.com) and it was super easy to tie into the overall storyline and it has provided so much room for roleplay. )3 An ornate diadem A grand ball is attended by numerous glass armatures engaged in a never-ending dance. With its other hand, the devil taps theIf the characters agree, they are brought to the central arm of the throne, showing off nails set with gleamingabbey (area M3). Challenge 5 (1,800 XP)Heavy Crossbow. Otherwise, a creature that fails the save begins to Languages Abyssal, Infernal, telepathy 60 ft.turn to stone and is restrained. The treant magically animates one or two trees it can see within 60 feet of it. Saving Throws Str +4, Dex +5, Wis +2 Skills Athletics +4, Deception +4 STR DEX CON INT WIS CHA Senses passive Perception 10 18 (+4) 16 (+3) 18 (+4) 13 (+1) 14 (+2) 16 (+3) Languages any two languages Challenge 2 (450 XP) Saving Throws Int +5, Wis +6, Cha +7 Skills Deception +7, Insight +6 Actions Damage Resistances cold; bludgeoning, piercing, and Multiattack. A successful DC 15 Intelligencethe correct bauble brings the characters into Kwalishs (Investigation) check grants a character enough insightlaboratory. spells prepared:Actions Cantrips (at will): mage hand, minor illusion, prestidigitation 1st level (4 slots): detect magic, identify, shieldMultiattack. Spellcasting. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8)Actions fire damage.Shortsword. Are there a map to the monastery? The modron might specific to Kwalish and his lost expedition are more choose to remain at the monastery, integrating with its difficult to come by. Inner Sea - Chapter 4 - Crater Island - Azathought Creatures. ( When the ooze began to flood the city, It is immune to necrotic and poison damage.the high priests quickly forced these final sacrifices It is immune to exhaustion and the poisonedforward to seal the medusa away.) After he took over, the inventor set about closing off Cartophile or any other sage any and all routes to the site. Best of all, all monies that Wizards of the Coast receives from sales of this PDF are donated to Extra Life. band of woods that surrounds the pass leading up and 3145 Aye, most folk know of Kwalishs most famous into the mountains, and which is infused with elements realized design, the apparatus that bears of the Feywild. However, its populace turned outlost to the ages. Quarterstaff. Then as above,mechanical floats goes berserk and unleashes replace the treasurys brain in a jar with Kwalish for andestruction across the city.
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