Drag to remove area. Removed: The following items are now deprecated as their functionality has been replaced by a pole item: Brick/glass/wooden ct/post-like wall pieces, Flag pole, Metal/wooden dual poles for overhead signs/other decorations, Wooden dual posts, Roman dual posts (bottom, middle, top), Pole with lantern. Fixed: Can no longer use [Alt] and click to delete items during the tutorial. Changed: Adjusted the behavior when dragging things around in build mode using a touch screen when the camera is inside of the draggable area. This basically fixes all problems causing parts of wall-type items going invisible when not expected. Then, they are asked to place a queue path next to the entrance, leading to the main path, and a normal path next to the exit, also leading to the main path. Added: New ROBLOX logo to suggested images (in the image picker). Changed: All new tracked rides now use the improved physics model by default. Added: Can now search for items in the build menus. Join my discord server for early access to videos:https://discord.gg/gU7Ecyp (You must be over 13 years old to use discord)Game: https://bit.ly/33h7Coa . Go support him!YouTube: https://www.youtube.com/channel/UCeOAL7IK1BDolIiYUPFO8nQDiscord: https://discord.gg/GaqmdYqT5e________________________________________________________________________Like what you see? Changed: Saving/loading internal logic to prepare for future changes. Added: Can now configure light properties of many items that emit light: their brightness and range can now be configured. Changed: Items such as stalls, ride entrances/exists and seats will copy the path style from any direction now (the blue marker when building the item indicates the direction that gets most priority). Changed: Mostly restored active/item track visualization. Fixed: Can not try to close other parks client-sided anymore (which then closed your own park instead). Added: Added 12 new expansion plots (8 can be purchased with in-game money, 4 are unlocked as part of the existing game pass). Added: Terrain block manipulation tab now supports area block manipulation. When selecting an item using the picker or remove tool while holding [Shift], the item size will be copied too. Added: An extra failsafe to catch errors as early as possible to prevent later issues. This allows changing vehicle speed on the track. Click an item using the middle mouse button in the precision build mode to align the position and rotation of an item or another item. Changed: The camera will zoom to a third person zoom level when leaving a ride/toggling first person camera off. Fixed: Fixed errors when trying to load a park too quickly after joining. Added: Triggers are now supported on rides with the legacy physics model. Fixed: Fixed tracked rides crashing unintentionally. How to use the new pivot tool || Theme Park Tycoon 2 - YouTube Added: Personal statues now also use packages, body colors and worn t-shirts. Fixed: Fixed the animations when moving items going the wrong way. Added: 3 pot props, 2 bell props, wide track turn prop, 3 pole sphere items, 4 sloped facade items. Fixed: Fixed sloped facade piece colors not being applied correctly. Added: A descriptive error is now shown when adding water fails. Changed: Reworked the item icons system. Fixed: Fixed the inability to remove side items. Added: There is now a limit of 100 distinct savegames. For example, items requiring to be placed on water now available to place anywhere, and things like Ladders can be placed in rides, plus can be used to create player only sections of the park. The old versions are now regarded as "legacy" and will be hidden from build, Added: When guests purchase consumptions from the reworked stalls, they will visually carry and consume it now. Fixed: Fixed guests sometimes walking in the air to other stations when moving to their seat. Fixed: Fixed an isse causing queue path to turn into cobblestone queue paths when they snap into position. (Required new achievement: Activated!) Added: Gamepad/console users can now chat text messages by pressing the left d-pad. Changed: Improved handling of failing transactions. Fixed: Fixed ride stations at the end of the track not being recognized properly. Legacy content can be made, Added: New (redesigned) roller coaster "Hydraulic launch coaster". Fixed: Fixed an issue causing change in the bank to look very blocky on the Single track coaster. Fixed: Fixed an issue causing large offsets at spline connections. Fixed: Fixed various issues causing guest animations to appear incorrectly. They are kind of broken though as after you click them, the height immediately resets when you move your cursor . Added: Steep slope wooden wall and steep wooden roof. Fixed: Fixed issue causing the server to be strained with too many computation tasks at once. Fixed: Fixed an issue where the jukebox could not be built. Fixed: Fixed the delete mode not working. Fixed: Fixed side item placement (walls, fences etc.) Roll up, Roll up and welcome to Seniac's theme park the place where dreams are made, Can we get 100 Likes?Subscribe: http://full.sc/1dsj3uRMore Theme Park: h. This update features the 4D, or 4th Dimension roller coaster that was inspired by X2 at Six Flags Magic Mountain. Fixed: Fixed an issue causing parks to lock up. Added: Savegames now have a size limit of 1MB. You can typically remove the chainlift on the affected piece to get the previous physics behavior back. Changed: All primitives can now be submerged in water. (full stop) Build multiple features Hold Cmd while placing the item. Changed: The chat and player list are now hidden by default on very small screens. Fixed: Fixed an issue causing the LT/RT scrolling UI to not show up when using a gamepad. Added: Can now buy gamepasses straight from the shop menu. Added: 7 new primitives and two new materials: cobblestone and pebble. Fixed: Fixed the scrollbar in popup dialogs not being focusable. On low quality settings, no performance difference should be noticable. Changed: Improved positioning/visuals of the ride state 'markers'. Changed: Tutorial enhancements for gamepad. (Not currently supported by controllers). Added: Daily bonus system to grant a small amount of extra money every day. Changed: The transport train has a brown default support color now. Fixed: Fixed an issue causing the terrain edit height marker to flicker. Changed: Various changes to more graciously handle local geometry data streaming out on low memory devices. Changed: The main jukebox/speaker playlist is no longer reset when all jukeboxes/speakers are removed and will reactivate when a jukebox/speaker is built with a global playlist. Added: Holding [Y] to quickly remove items is now supported in precision build mode as well. Added: Can now configure the text color of all text signs. Changed: Trampolines now bounce in the direction they are oriented. This can help you quickly find and select lights. Using it, up to 5 other players can be granted permission to use he "/psadmin-" chat commands in the private server and up to 50 players can be blocked from playing on the private server. Changed: Gamepads can now build jukeboxes and select custom images on PCs. The left mouse button interacts with all buttons, objects, and people on the park by clicking once. Added: Path queue slopes for all path variants. Changed: Can now also use [Alt/] + [RMB] to align items to the target item(in addition to [MMB]). The Santa Claus, Indiana, theme park took home "Cleanest Park in the World" honors at "Amusement Today" magazine's annual Golden Ticket Awards for the 19th consecutive year. Fixed: Fixed crash if too short trains are used. Fixed: Fixed rides/guest not showing during interval errors. Added: A popup is now shown with details when trying to load incompatible savegames. Fixed: Fixed out of sync errors when selecting coaster pieces in some rare circumstances. Tutorial | Theme Park Tycoon 2 Wikia | Fandom (Requires a keyboard and mouse or a large touch screen. ), Added: Can now play sequencers at any time offset by clicking the timeline (above the sequencer tracks). Added: New achievement "Fully expanded! Fixed: Fixed R15 characters sometimes getting stuck in water. This item can be used to schedule various items other activatable items and play them back by activating the sequencer with another item. Fixed: Fixed issue causing the music list to be cleared when a jukebox was removed when other jukeboxes still exist. Added: When using the "Improved" physics model, trains with an even number of trains are supported. Added: Tree stump, (upside down) crystals. Fixed: Fixed issues causing tooltips to sometimes stay stuck and not disappear. Added: Via ride operations the gravity of tracked rides can now be adjusted (requires the improved physics model. Fixed: Fixed textbox caret not moving to the end when selecting a textbox with text in it. Fixed: Fixed color picker toolbar being stuck visible when exiting the track builder. Added: Visitor thoughts about stalls are now linked to a specific stall. Added: Straight wreath prop and a variant with Christmas decorations. Changed: Flat to steep slope (and the other way around) pieces in the simple editor are now shorter, the long variants have been moved to the more pieces menu. Legacy content can be made visible again via the settings menu. Fixed: Fixed some hooks never connecting for R6 characters. Fixed: an issue causing accessories to be invisible when leaving first person camera mode on a ride. Fixed: Fixed an issue causing tracked ride segments to very rarely not to save. Changed: Raised items per cell limit slightly. (Not currently supported by controllers). Fixed: Fixed the cursor icon sometimes not changing properly depending on the editing context. Added: Large ring wreath prop and two variants with Christmas decorations. Changed: Disabled physics pausing (again). Manage all your favorite fandoms in one place! Changed: Characters will not look towards the ground as much anymore. The right mouse button can be held down to freely drag the view of the park in any direction by moving the cursor. Fixed: Fixed swimming for real this time, I hope. In this video, I show the newest Roblox Theme Park Tycoon 2 update. Changed: Guests can now enter rides even when there there is no queue at all (if there is a vehicle at the station). Added: Chat commands: "/disable-shadows" and "/enable-shadows". Fixed: Fixed an issue causing paths to be built when the mouse button is not being held down (hopefully). Fixed: Ride vehicles now immediately properly position themselves when entering an instance. Changed: Tightened ride statistic display. Changed: Reduced hitbox of the Slingshot ride to always fit on ground level (for real now). Hold Shift and Use mousewheel. Changed: Slightly increased music volume. It should improve connections between pieces. Fixed: Fixed stars display in loading dialog. Changed: Changed some decorations in front of each park. Last edited by Timpraetor ; Apr 2, 2016 @ 1:56pm. Swinging behavior is re-predicted whenever the center of a train enters a new piece only. Changed: Increased spline smoothing steps. Added: New emotes: dance4, dance5, and backflip (requires R15 character). Fix: Fixed rare bug of coaster track computation failing. Fixed: Fixed default chat showing up when respawning. This should also fix issues with R15 characters not spawning there at all. The following built-in ride modes are now supported (next to the default mode: reverse- and forward- incline shuttle mode, powered launch shuttle mode, backwards mode, 2 and 3 laps mode. To convert all supports of a ride quickly, use "Change entire track support color". Moving Objects. Fixed: Fixed an issue causing terrain to be raised higher than it should be when editing terrain. Fixed Fixed an issue where the chainlift of the Inverted launch coaster would be drawn incorrectly. Wildebeest, the park's Splashin' Safari water coaster, didn't do too shabby either, winning "Best Water Park Ride" for the ninth consecutive year. Changed: Raised items per cell limit of items placed of the sides of lines. Do Not Sell or Share My Personal Information. Added: Rides automatically draw fences/curbs around the ride now. Just remember that you can't save flat rides within that tool. The old version is now regarded as "legacy" and will be hidden from the build menus by default. Changed: Moved park star rating UI (again). Added: Whenever copying a jukebox/speaker using the item picker, the assigned range and playlist will now be copied as well. Changed: The jukebox gamepass is no longer for sale. Legacy content can be made visible again via the settings menu. Fixed: Fixed an issue preventing users from loading a park. Changed: When using the precision build mode the item outline will now be translucent. Added: The painter tool is now available on touch screens (if the screen is large enough). *NEW* 4D Coaster in Theme Park Tycoon 2! - YouTube Fixed: Fixed the corkscrew coaster not drawing the front vehicle correctly when there is no track after a block section. Added: New (redesigned) ride "Observation tower". Changed: Players names in the chat command and all chat autocompletes are now case-insensivinitive. Changed: Connecting two incomplete track segments will now snap the builder to the end of the second segment instead of triggering entrance building. Changed: Teleporters now transfer character velocity more accurately. The Precision Build Mode is one of the most useful tools in Theme Park Tycoon 2! Added: Star prop, bells prop, large candy cane prop, (small) candy cane prop and a variant with a light. Added: Can now temporarily collapse the build menu on touch screens. Fixed: Fixed a rare issue causing state corruption and broken savegames. The left mouse button interacts with all buttons, objects, and people on the park by clicking once. Fixed: Fixed item/ride pricing being determined incorrectly. Fix: Fixed a bug where some savegames would not properly load. Ctrl +. Fixed: Fixed dropdown menus not showing all items properly. Added: Keyboard and mouse input is now supported on consoles. Added: Item picker will now copy the rotation of the item that is being picked. Well I already knew that. Its super easy to use once you get used to it and unlocks infinite opportunities! If you enjoyed please consider supporting me here!Become A Member https://www.youtube.com/channel/UChWmNR9hnWzpVT4x8bz9yAQ/joinPatreon https://www.patreon.com/KosiiMerch https://www.streamlabs.com/kosiistreams/merchRoblox Merch Store https://www.roblox.com/groups/10103898/Kosii-Merchandise-Store#!/storeThe Masons (TPT2 Group Channel) https://www.youtube.com/channel/UC4omp0cExFvlawliFx3LEJQMain Channel https://www.youtube.com/channel/UChWmNR9hnWzpVT4x8bz9yAQSecond Channel https://www.youtube.com/channel/UC9NyChsoNyZr2sYr-rjVTrgStream Channel https://www.youtube.com/channel/UC1cOl2bPUYCA1SPRLMy6yrg?Gaming Channel https://www.youtube.com/channel/UCVgbVJP4KNJdXJd1mdL3gbwCoaster Casters (TPT2 Podcast) https://www.youtube.com/channel/UC3czW6M-Twitch https://www.twitch.tv/kosiistreamsInstagram https://www.instagram.com/featherstone_main/Twitter https://twitter.com/TweetKosiiDiscord Fan Server https://discord.gg/B6FUdgZMy Set-Up https://www.amazon.co.uk/ideas/amzn1.account.AECDJ4TIDDYDCNVBUJBSPXKRKV2A/2WMQCN6NM75IM?ref=idea_cp_vl_ov_dLong Exposure Preset: Onni-HVideo edited by: Joshua FeatherstoneMusic From: Epidemic Sound If you have a TPT2 Park, Build in Welcome To Bloxburg or another game you can submit your creation here: https://form.jotform.com/221117172284045#Kosii #Tutorial How To Theme Park Tycoon 2 PRECISION BUILDING | #Shorts | Kosii (TPT2) Fixed: Wild mouse brakes are now painted properly. Turn Blueprint clockwise , (comma) Turn Blueprint anticlockwise . Discover - Roblox Changed: Players can now also go to the top of the spiral side to the doorway. Changed: Maximum jukebox music length increased to 7 minutes. The gamepass also allows item snapping both vertically and horizontally, which lets you move objects according to a grid by either default (1 grid), 1/2 a grid, 1/4 a grid, 1/8 a grid, or not according to the grid at all. Added: Text signs/park names/ride names now support most Unicode characters. Note that is usually worsens performance on high quality graphics settings in large parks. Shift 1 + mouse wheel = height. Fixed: Fixed an issue where multiline chat messages would now display lines other than the first line. Fixed: Fixed an issue where tracked ride vehicles would sometimes take a long time load after opening/testing a ride in parks with multiple rides on stressed network connections. Wide rade of internal changes that may have broken stuff. Added: Some more achievements now have descriptions describing how to get them. While the system is being tested, this must always be done manually after loading a park. Chainlifts only form a block section if the end does not intersect with a station, block brake, or another chainlift. Changed: Disable collisions mode is now enabled by default if you own the game pass in order to reduce confusion. The old version is now regarded as "legacy" and will be hidden from build menus by default. RollerCoaster Tycoon/Controls StrategyWiki, the video game Fixed: Apparently August only has 31 days. Changed: Several UI changes for consistency and clarity. Fixed: Fixed issue where park music instead of on-ride music as playing when on-ride music was playing when on-ride music is configured when entering a vehicle quickly after leaving one. (Not currently supported on controllers. Changed: When saving parks, the game will no longer lock up until saving is complete and will thus allow you to continue building while the park is being saved (in most cases). Changed: Text filtering internal adjustments. Changed: Reorganized settings menu, added all-time guests count statistic. For higher quality simulations, use smaller pieces around where the lateral g-force changes significantly (for about half the train its length before and after such an area), such as at the start and end of turns. The continuous mode will continuously activate items as long as enough players are in the area. Fixed: Fixed nondescript error when removing water when there is a submerged item above it that prevents removal of water. Fixed: Fixed a bug where locks would not be released and parks of players who left did not unload. Rotate | Roblox Wiki | Fandom Fixed: Fixed an issue allowing too many trains to be spawned on a ride. Added: Added a setting to control the draw distance of rides and guests. Fixed: Fixed an issue causing the direction indicator of the tutorial to become stuck visible. Fixed: Fixed lantern secondary color not being there at all. The impact is still being investigated, more information will be shared in-game as more information becomes available. Changed: Improved various error messages for clarity. Changed: Minor adjustments to the improve physics model. Changed: The following items are now recolorable: Torch, Torch (wall), Lantern (wall), Transport train (track), Monorail (track), Dead tree. Added: Changelog auto-shows when loading a park (can disable through settings). Changed: When 'disable collisions' is enabled it is now also allowed to build two of the same sloped walls/fences/supports/etc. Changed: Wide range of UI changes/adjustments. If an image fails to resolve, retrying it after a while may cause it to succeed as well now, a reupload should no longer be required for the majority of cases. Block brake power can be controlled via a separate control setting. (Requires keyboard/mouse.). Changed: When using the improved physics model with a ride that has target ride speed, the station will try to obey this target speed too and not accelerate/decelerate it beyond its target speed. (Disables restrictions of certain items being forced on top of terrain.) What are the qualities of an accurate map? Changed: Raised maximum intersecting regular items per tile to 7 (for disable collisions). Changed: Moved certain side items to new layers, allowing some useful combinations of items to be layered of each other. Sequencers cannot activate other sequencers. "/vipadmin-settod
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